Armor Class
11
Hit Points
39
(6d10 + 8)
Speed
20 ft.
STR
17
(+3)
DEX
13
(+1)
CON
13
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
4
(-3)
Skills
Perception +4, Stealth +5
Senses
Darkvision 60 ft., Tremorsense 65ft, Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Invisible tentacle. when the tentacle remain motionless the creature must make a dc 13 to spot the tentacle
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 65ft., one target. Hit: 6 (1d4 + 3) bludgeoning damage plus 3 1d6 poison damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Fire Cloud (Recharges after a Short or Long Rest). the cordalien release a cloud of methane it then set on fire anyone in a 15 foot take 3d6 fire damage. After releasing the fire, the octopus can use the Dash action as a bonus action.
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