Huge Swarm of Huge giants, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft., Burrow 10 ft.
STR
25 (+7)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Saving Throws STR +10
Skills Perception +2, Survival +5
Damage Vulnerabilities Fire
Damage Immunities Acid
Senses Truesight, Passive Perception 12
Languages Common, Giant, Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aaron may rest at the end of each attack and regain 2 Hp, Aaron can repeat this action infinitely. 

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Legendary Actions

Aaron has acid breath reaching 30 Ft from his location.

Description

Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.

Lair and Lair Actions

Aaron resides on a lazy boy shaped hill constantly glaring at his less intelligent allied neighbor JFT.

Habitat: Hill

ThickD

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