Small Dragon, Neutral
Armor Class 16 (natural armor)
Hit Points 59 (8d10 + 15)
Speed 30 ft., Fly 70 ft., Burrow 20 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +4, CON +4, WIS +3, CHA +4
Skills Perception +9, Stealth +10
Damage Immunities Lightning
Condition Immunities Charmed, Paralyzed
Senses Blindsight 25 ft., Darkvision 90 ft., Passive Perception 13
Languages Common, Draconic Understands Common and Draconic but can't speak them
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Senses. The blue pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The blue pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The blue pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Superiority. The blue pseudodragon believes itself to be superior to all other beasts. 

Emotional Bond. The blue pseudodragon choose one creature to bond with creating an emotional and telepathic link. The blue psuedodragon is then able to communicate with the creature telepathically for up to 1 mile. The blue pseudodragon will die for the creature. In addition, if the creature dies, the blue pseudodragon will either die of heartbreak or avenge the creatures death to the best of its abilities. 

Actions

Multiattack. The psuedodragon attacks three times: twice with bite and once with sting. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:  12 (2d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 19 (2d8 + 3) piercing damage and (1d8 + 3) poison damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Lightning Breath (Recharge 5–6). The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
6/14/2020 9:07:31 PM
17
3
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