Gargantuan Celestial, Chaotic Evil
Armor Class 100 Natural armor
Hit Points 1023 (80d20 + 100)
Speed ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Skills Acrobatics +0
Senses Darkvision, Passive Perception 100
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The big powerful thing is a 9th-level spellcaster. Its spellcasting ability is charisma (spell save DC 10000000000, +1000000000000 to hit with spell attacks). The big powerful thing has following spells  prepared:
Everything (slots:1000000000000000000)

Actions

Death Strike. Melee Attack: +100000000000 to hit, reach 15 ft., 1  target. Hit: 100000000000000 (10000000000000000d20+ 10) necrotic damage. 

Hi, you are dead. Ranged Attack: +10000000000000 to hit, range 5/100000000000000 ft., 6 target. Hit:10000000000000  (1000000000d20 + 1000) lightning damage.

Reactions

The shot that always hits . A crossbow appears in its hand and it shoots it, dealing 100000000000000000 (300000000d20) Piercing and Necrotic damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

you are extremely dead  (Costs 0 Actions). Summons three tarrasques.

Mythic Actions

Enter the description for how mythic actions work for your monster here

You are very dead (Costs 0 Actions). Summons five tarrasques.

Description

If you’ve ever played Minecraft, then it looks like an enderman.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 1 and up (losing initiative ties), the big powerful thing takes a lair action to cause one of the following effects; the big powerful thing can use the same effect two rounds in a row:

  • You are frightened forever…forever…for-ev-er...
  • When you first enter you are paralyzed for a minute.

Regional Effects

The region containing a legendary big powerful thing’s lair is Very purple, which creates one or more of the following effects:

  • It can deal an additional d8.
  • It has unlimited speed.

If the big powerful thing dies, these effects fade over the course of 4d10 days.

Swankmyst

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