Gargantuan Dragon, Neutral Evil
Armor Class 22 Natural armor
Hit Points 386 (22d20 + 154)
Speed 40 ft., Burrow 40 ft., Fly 120 ft., Swim 80 ft.
STR
26 (+8)
DEX
16 (+3)
CON
25 (+7)
INT
14 (+2)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws STR +14, DEX +9, CON +13, CHA +8
Skills Acrobatics +9, Perception +9, Stealth +9
Damage Immunities Lightning
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 19
Languages Draconic
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Amphibious. The yellow dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multi attack. The ancient yellow dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 15 ft.,  target. Hit: 19 (2d10 + 8) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 15 (2d6 + 8) slashing damage. 

Tail. Melee Weapon Attack: +8 to hit, reach 20 ft., 1 target. Hit: 17 (2d8 + 8) bludgeoning damage. 

Frightful presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Salt breath (Recharges 5/6). The yellow dragon exhales a torrent of liquid salt in a 10ft wide, 90ft long line. Each creature within the line must make a DC 21 Dexterity saving throw or be coated in liquid salt which hardens quickly and restrains the creature but that creature can make a DC 22 Strength check, bursting the salt cocoon on a success. The webbing can also be attacked and destroyed (AC 13; hp 25; vulnerability to bludgeoning damage; immunity to lightning, poison, and psychic damage).

Legendary Actions

The ancient yellow dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The ancient yellow dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: CoastalUnderwater

drdeatheer

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