Large Beast, Unaligned
Armor Class 9
Hit Points 15 (2d10 + 4)
Speed 50 ft.
STR
16 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
5 (-3)
Senses Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Body Fat Humps. The camel's humps store significant amounts of body fat, which it can rely on for a week or two if food is scarce.

Water Retention. Camels can withstand long periods of time without any source of water. The camel can drink as seldom as once every 10 days even under very hot conditions, but can lose up to 30% of its body mass due to dehydration if this happens. A camel will need to drink 53 gallons of water after a long period with no water.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Description

Camels are common domesticated livestock kept for their milk and sometimes their meat, but their greatest use is as a desert mount. Camels can transport humans and cargo vast distances through inhospitable sand dunes and desert - terrain a horse could never travel. Camels can even be used as mounts in combat, for example as Arab light cavalry. Camels on average are larger than horses. Camels are mammals that drink freshwater and graze on grass, and require a warm, dry, and safe place to sleep in the freezing desert night, or shelter during storms. Camels live for a maximum of 40 years, and are daily taken out to eat hay or graze on wild plants. Feeding a Camel costs the same as feeding a horse. A Camel needs to be cleaned and checked for disease and parasites regularly to maintain health.

Nobles in the desert usually travel with up to 100 camels in a convoy, including camels carrying soldiers and cargo.

Monster Tags: Misc Creature

Habitat: Desert

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