Armor Class
11
natural armor
Hit Points
22
(3d8 + 12)
Speed
40 ft., (in daylight)
STR
16
(+3)
DEX
10
(+0)
CON
18
(+4)
INT
3
(-4)
WIS
14
(+2)
CHA
5
(-3)
Saving Throws
CON +6, WIS +4
Skills
Perception +8
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 20
Languages
understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Crystal infection. When the zombie dies all creatures within 5ft of it must make a DC 13 CON Save or be infected by the crystals. If the zombie is grappled or is grappling a creature they are automatically infected.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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