Medium Undead, Neutral Evil
Armor Class 11 natural armor
Hit Points 22 (3d8 + 12)
Speed 40 ft., (in daylight)
STR
16 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
5 (-3)
Saving Throws CON +6, WIS +4
Skills Perception +8
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 20
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Crystal infection. When the zombie dies all creatures within 5ft of it must make a DC 13 CON Save or be infected by the crystals. If the zombie is grappled or is grappling a creature they are automatically infected.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

cblack04

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