Medium Humanoid (Tabaxi), Chaotic Neutral
Armor Class 13 (natural armor)
Hit Points 11 (3d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
11 (+0)
Senses Darkvision up to 60 feet, Passive Perception 13
Languages Any one language
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The captain has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

Powerful Presence. The captain has advantage on saving throws against being frightened. Any creature within 5 feet of the captain has disadvantage on any attack rolls made against the captain.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Tribes are not just limited to living in the wilderness. Some tribes take to the urban life, living in abandoned buildings, navigating the narrow roads, and learning how to forage in this new and strange land. These tribes are generally more compassionate, and so they accept food, water, and other offerings made by travellers.

Monster Tags: NPC

Habitat: Urban

Shocker1576

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