Medium Monstrosity, Chaotic Evil
Armor Class 16 Natural
Hit Points 128 (2d10 + 4)
Speed 60 ft., Climb 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
4 (-3)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Exhaustion, Frightened, Petrified
Senses Blindsight Only sees movement , Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Wendigo has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Mimicry. The Wendigo can mimic any voice it has heard. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.

Spider Climb. The Wendigo can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. 

Standing Leap. The Wendigo's long jump is up to 30 feet and its high jump is up to 15 feet, without a running start.

 

Actions

Action Name. Enter the description for your action.

Pounce. The Wendigo pounces on top of an enemy pinning them to the ground, the target is grappled (escape DC 13) Until this grapple ends, the target is restrained.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 14 (2d10 + 4) [Slashing] damage. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 targetHit: 12 (2d8+ 4) [Piercing] damage.

Multiattack. The Wendigo makes 3 attacks: two with its claws and one bite.

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Harrybob852

Comments

Posts Quoted:
Reply
Clear All Quotes