Huge Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 24 (1d20 + 13)
Speed 50 ft., Burrow 30 ft.
STR
18 (+4)
DEX
7 (-2)
CON
12 (+1)
INT
1 (-5)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws CON +3, WIS +1
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Senses Blindsight 30 ft., Tremorsense 60 ft. This ability is used as a sphere around the Corpse Worm when underwater, Passive Perception 9
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Tunneler. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.


 

Muddy Waters. The worm secretes a vicious muddy substance used as self defense. All creatures within 30ft. of the worm must succeed a DC 8 Constitution saving throw or become blinded until their next turn.


 

Ambusher. If the Corpse Worm is hiding underneath the ocean floor when it will always take the first turn of combat and will have advantage on all attacks that round.

Actions

Multiattack. The worm makes two attacks: one with its bite and one with its tail.


 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 10 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 7 (2d6) acid damage at the start of each of the worm's turns.


 

If the worm takes 15 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.


 

Tail Slap. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 13 (2d6 + 6) piercing damage, and the target must make a DC 10 Constitution saving throw, being thrown prone on a failed save.

Description

Corpse Worms are large creatures resembling the Bobbit Worm. This predator is actually quite weak compared to the other denizens of the deep and is mainly a scavenger but sometimes desperate times call for desperate measures.


 

Scavenger of the Deep. These monstrous predators of the deep actually only resort to killing creatures themselves when they are deprived of food from their natural food sources Whale falls and are often found in groups consuming the whale's corpse as it lay in the Abyssal Trench.


 

Ambusher. If a Corpse Worm is without food for 1-2 months it may resort to a peculiar form of hunting. Corpse Worms hunt by burrowing under the surface for as long as 15 days waiting for pray to move through the water above wear the worm can then attack.

Monster Tags: monstrosity

Habitat: Underwater

Raven_Stormbringer_Oathsworn

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