Amorphic. The Krasis is able to change shape in order to fit through spaces 1 inch thick at smallest. The Krasis always changes shape to fit into its surroundings. There are 3 specific amorphic forms available to the Krasis that affect its AC and max HP. All HP loss is carried over from the previous amorphic shape, even if this would result in the death of a Krasis.
TINY (mouse-sized) - Max HP: 30, AC: 20. When tiny, the Krasis deals quarter damage.
MEDIUM (humanoid) - Max HP: 100, AC: 19. When medium, the Krasis deals half damage.
GARGANTUAN (base size) - Max HP: 300, AC: 17.
Waterborne Menace. When submerged in water, the Krasis has advantage on all attack rolls and on stealth checks.
Leaping Legs. Without a running start, the Krasis has a jump height of 30 ft and a jump length of 40ft. This applies to all amorphic forms.
Regenerative. At the start of each of its turns, the Krasis regains 10% of the max HP of its current amorphic form. Additionally, once a Krasis has been reduced to 0 HP, if any body parts are left intact the Krasis can regenerate fully from the body part over 24 hours.
Siege Monster. The Krasis deals triple damage to constructs.
Multiattack. The Krasis makes 3 attacks a turn, twice with its claws and once with its tail.
Claws. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 35 (6d8 + 11) piercing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 28 (4d10 + 8) slashing damage.
Description
The Bounding Krasis is a hybrid fish-lizard, intended to act as a versatile vanguard used to assess enemy military strength. Its strong legs allow it to bypass walled defenses, and it is considered to be the most well-rounded of the Category 5 Krasis.