Ice Sheath. At the start of each of it's turns, Blidvog becomes coated in a sheath of eldritch ice, gaining 25 temporary hit points. This feature does not occur if Blidvog has taken fire damage since it's last turn.
Multiattack. The giant makes 3 attacks: One with it's greatclub, and two with it's dagger.
Greatclub. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 2) bludgeoning damage plus 4 (1d8) cold damage.
Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath (Recharge 6) The giant exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
Dagger. Blidvog makes one attack with it's dagger.
Icy Glare. (Costs 2 Actions) Blidvog casts it's gaze on a creature within 15 ft. That creature must make a DC 15 Constitution Saving throw, taking 2d10 cold damage and having its movement reduced by half until the end of it's next turn. On a successful save, the creature takes half as much damage, and its speed is not reduced.
Comments