Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 12 (15 with mage armor)
Hit Points 45 (10d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
18 (+4)
WIS
13 (+1)
CHA
12 (+1)
Skills Arcana +7, Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Goblin
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Arcane Advantage. Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a melee spell attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Potent Cantrips. The War Mage adds it's intelligence modifier to the damage of any evocation cantrip it casts.

SpellcastingThe War Mage is a 10th level spellcaster, it's spellcasting ability is Intelligence (save DC 16, +8 to hit with spell attacks), the War Mage has the following wizard spells prepared:

Cantrips (at will) frostbite*, mold earth*, fire bolt, blade ward, shocking grasp,

1st level (4 slots) shield, mage armor, absorb elements*, witch bolt,

2nd level (3 slots) Snilloc's snowball swarm*, mind spike*, Melf's acid arrow,

3rd level (3 slots) summon lesser demons*, stinking cloud, enemies abound*,

4th level (3 slots) storm sphere*, stoneskin,

5th level (2 slots) cone of cold, synaptic static*,

Actions

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin usually measures virtue by physical strength and martial prowess, usually caring about nothing except skill and cunning in battle. War Mages are different. They are the physically weak rejects with extraordinary mental capacity, which they use to cast spells that can tear apart entire regiments in seconds. These hobgoblins prefer to stay away from melee combat, but have a few short range spells to use as a plan B.

* If you do not have access to the Xanathar's Guide to Everything, you can replace the marked spells with these ones.

Cantrips: prestidigitation, message,

1st level: expeditious retreat,

2nd level: invisibility, flaming sphere,

3rd level: fireball, slow,

4th level: ice storm,

5th level: cloudkill,

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

kooma_ruma

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