Reckless. At the start of its turn, the Blood Crusher can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Masochistic. The Blood Crusher only takes half of physical damage from attacks, having grown the forbidden fetish for pain after years of lashings.
Fury: Half of the physical damage taken in goes into The Blood Crusher's ability Blood Rush.
Double Flail Swing. Melee Weapon Attack: +5 to hit, reach 6 ft., one target. Hit: 9 (1d12 + 3) blunt damage.
Blood Rush: The accumulated physical damage is released in a powerful volley of sporadic swings from both flails at the cost of dexterity.
Flail Slam: The Blood Crusher slams his weapons down, unleashing a controlled shock wave towards a target. Target must make a DEX saving throw or be knocked prone.
Blood Boiled Roar. Blood Crusher releases an ear ringing roar that temporarily stuns targets who fail a CON throw
Description
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it. Upon entering the Cult of The Crimson Cult, they grant their wish of unending bloodshed, cursing their bodies to embrace pain as pleasure and pleasure as pain.
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