Armor Class
11
Leather Armor
Hit Points
9
(2d8)
Speed
30 ft.
STR
11
(+0)
DEX
11
(+0)
CON
11
(+0)
INT
11
(+0)
WIS
11
(+0)
CHA
11
(+0)
Damage Vulnerabilities
Necrotic
Damage Immunities
Radiant
Condition Immunities
Poisoned
Senses
Passive Perception 8
Languages
Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Abandoned By The Gods. No cleric or paladin spells cast on an abandoned one take affect. This trait can be removed by the wish spell.
Actions
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Comments