Medium Undead, Neutral Evil
Armor Class 10
Hit Points 22 (3d8 + 9)
Speed 35 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4) Piercing damage plus (1d4) acid damage.

Acidic Explosion. When the zombie hits 0hp, whether by damage or by choice it explodes. Each creature within 5 ft of it must make a DC 13 saving throw or take (2d6) acid damage or half as much on a successful save. 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: ForestSwampUrban

KotharMcNinja

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