Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4) Piercing damage plus (1d4) acid damage.
Acidic Explosion. When the zombie hits 0hp, whether by damage or by choice it explodes. Each creature within 5 ft of it must make a DC 13 saving throw or take (2d6) acid damage or half as much on a successful save.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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