Huge Aberration, Unaligned
Armor Class 18 Hardened Etheriust & Bone
Hit Points 279 (14d20 + 32)
Speed 70 ft., Climb 65 ft.
STR
19 (+4)
DEX
14 (+2)
CON
7 (-2)
INT
17 (+3)
WIS
19 (+4)
CHA
10 (+0)
Skills Intimidation +25
Damage Vulnerabilities Radiant
Damage Resistances Cold
Damage Immunities Necrotic
Condition Immunities Blinded, Exhaustion, Frightened
Senses Truesight, Passive Perception 7
Languages All
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Faded Wrath. When not moving, the Cracked Soul is invisible and intangible.

Actions

Wraith Breath. Instead of an attack, a cracked soul can exhale up to 6 Withering Wraiths.

Swipe. Melee Weapon Attack: +3 to hit, reach 8 ft., 1-5 targets. Hit: 13 (4d6 + 2) [Bludgeoning] damage. 

Antibeam. Ranged Weapon Attack: +1 to hit, range 5/40 ft., 1-3 targets. Hit: 20 (1d20 + 8) [Necrotic] damage.

Description

"The damn things... I cannot bear to look under their masks only to see my loved ones."
Shorsteng the Fighter

Cracked Souls are remnants of failed necromancy that spread through the planes, infecting souls that are leaving the body. They eat humans and souls, transforming them into Withering Wraiths that it may summon at will simply by exhaling. It varies in form, transforming into the soul's ideal material form, but its ability does not change. Generally, Cracked souls have to devour others to feel anything, and immediately feel remorse after they eat. Cracked Souls repeatedly try and help humans, but usually go on a rampage.

Habitat: ArcticHillMountainUnderdarkUrban

2112MX

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