Large Giant, Chaotic Evil
Armor Class 12 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
8 (-1)
WIS
7 (-2)
CHA
13 (+1)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Blaster is a 5th level spellcaster, it's spellcasting ability is charisma (spell save DC 11, +3 to hit with spell attacks) it has the following sorcerer spells prepared:

Cantrips (at will) shocking grasp, create bonfire*, ray of frost, acid splash,

1st level (4 slots) thunderwave, witch bolt, magic missile,

2nd level (3 slots) scorching ray, dragons breath*,

3rd level (2 slots) melf's minute meteors*,

Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.

An Ogre Blaster has been twisted by magic (usually by an evil spellcaster) and been given arcane power which they use to incinerate every thing that annoys them.

If you do not have the Xanathar's Guide to Everything, you can replace the marked spells with these spells from the Player's Handbook.

Cantrips: fire bolt,

2nd level: alter self,

3rd level: fireball,

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

kooma_ruma

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