Large Giant, Chaotic Evil
Armor Class 14 (Ring mail)
Hit Points 152 (16d10 + 64)
Speed 40 ft.
STR
20 (+5)
DEX
8 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The Ogre Maul makes two attacks with it's maul.

Maul. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage

Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Description

Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash. Ogre Mauls are worse, they have an even shorter temper and are even stronger. Most creatures stay out of their way, but smart warlords use them to batter down walls with their thick skulls and giant mauls.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

kooma_ruma

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