Small Undead, Lawful Evil
Armor Class 12
Hit Points 8 (2d6 + 2)
Speed 50 ft.
STR
9 (-1)
DEX
14 (+2)
CON
15 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
5 (-3)
Skills Perception +1
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Sight. The chaisum has advantage on Wisdom (Perception) checks that rely on sight.

Flyby. The chaisum doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Living Eyes. The chaisum counts as a Beast when targeted by Beast Bond or Beast Sense.

Speak with Birds. The chaisum can speak with birds as if it has cast Speak with Animals.

Actions

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Description

The chaisum is a skeletal creature created by a necromancer, with bat-like wing bones and four taloned limbs, which stands upright like a humanoid and flies by magic. It has a human skull-like head but with a raptor-like beak. Unlike the rest of the creature, which is undead, a chaisum's eyes are still-living hawk's eyes, which give it keen eyesight. It skims over the sea or rivers with its talons in the water to catch fish and other creatures. Unlike other skeletal creatures, it can eat and digest food magically. Chaisums will attack any living creature without hesitation and will only retreat if badly damaged. When controlled by a necromancer, chaisums will attack in flocks. Necromancers use them in battle, for scouting, and to cause terror.

Habitat: CoastalSwamp

d0ctordastardly

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