Huge Construct, Neutral Good
Armor Class 19 Natural Armor
Hit Points 370 (2d10)
Speed
STR
20 (+5)
DEX
17 (+3)
CON
18 (+4)
INT
22 (+6)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws STR +12, DEX +10
Damage Vulnerabilities Acid, Cold
Damage Immunities Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities Exhaustion, Unconscious
Senses Passive Perception 18
Languages --
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Dormant Connection 

Once woken up from dormant state, it yields its connection with its past owner and immediately holds a strong bond with the new owner. It can only speak to its current owner, and it can share memories with its owner.

Actions

 

Venom Bite Melee Weapon Attack: +10 to hit, reach 10 ft., 2 targets. Hit: 18 (2d6 + 4) piercing damage, 5 (1d4 + 1) poison damage.

Light Blast RangedWeapon Attack: +5 to hit, range 60/100 ft., 30 target. Hit: 9 (1d6 + 3) fire damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

It can only be used once in battle and only against creatures with souls.

Soul Retrieval (Costs 2 Actions). The creature targeted has to make a 15 DC constitution saving throw. If failed the creature targeted "dies", if succeeded the creature targeted has to take 15 damage.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

ArcanaArti

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