Dormant Connection
Once woken up from dormant state, it yields its connection with its past owner and immediately holds a strong bond with the new owner. It can only speak to its current owner, and it can share memories with its owner.
Venom Bite Melee Weapon Attack: +10 to hit, reach 10 ft., 2 targets. Hit: 18 (2d6 + 4) piercing damage, 5 (1d4 + 1) poison damage.
Light Blast RangedWeapon Attack: +5 to hit, range 60/100 ft., 30 target. Hit: 9 (1d6 + 3) fire damage.
Reaction Name. Enter the description for your action.
It can only be used once in battle and only against creatures with souls.
Soul Retrieval (Costs 2 Actions). The creature targeted has to make a 15 DC constitution saving throw. If failed the creature targeted "dies", if succeeded the creature targeted has to take 15 damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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