Huge Construct (Warforged), Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 140 (12d12 + 65)
Speed 50 ft.
STR
24 (+7)
DEX
8 (-1)
CON
22 (+6)
INT
2 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Vulnerabilities Acid, Fire
Damage Immunities Necrotic, Poison, Psychic, Thunder
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. The guardian is immune to any spell effect that alters its form.

Actions

Multiattack. The warforged titan makes one axehand attack and one hammerfist attack.

Axehand. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, plus 11 (2d10) slashing damage if the target is prone.

Hammerfist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Sweeping Axe (Recharge 6). The guardian makes a sweep with its axehand, and each creature within 10 feet of it must make a DC 17 Dexterity saving throw. A creature takes 19 (3d8 + 6) slashing damage on a failed save, or half as much damage on a successful one.

Thrusting Strike (Recharge 5-6). Reach 50 ft., one target. The guardian leaps forward head first slamming into its target. The creature must make a DC 18 Dexterity saving throw or be struck by the guardian. On a failed save the target takes (3d10+8) bludgeoning damage and fall prone. If the target is  tiny than it is crushed by the guardians sheer force.

Description

Warforged guardians are hulking constructs built to protect ancient strongholds and treasures from enemies and threats.

CatlordCleric

Comments

Posts Quoted:
Reply
Clear All Quotes