Small Humanoid (Halfling), Chaotic Evil
Armor Class 12
Hit Points 60 (11d6 + 22)
Speed 25 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws WIS +4, CHA +6
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave. You have advantage on saving throws against being frightened.

Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.

Naturally Stealthy. You can attempt to Hide even when you are obscured only by a creature that is at least one size larger than you.

Subtle Spell (2/Day). Twice per day, when Cherrit casts a spell, he cast it without any somatic or verbal components.

Spellcasting. Cherrit is a 6th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Cherrit has the following sorcerer spells prepared:
Cantrips (at will): fire bolt, mage hand, true strike
1st level (4 slots): absorb elements, detect magic
2nd level (3 slots): Melf's acid arrow, mind spike
3rd level (3 slots): counterspell, dispel magic, fireball

Actions

Multiattack. Cherrit makes two melee attacks or two ranged attacks. Unfortunately, he does not have any weapons.

Bonus Actions

Quickened Spell (2/Day). Twice per day, when Cherrit casts a spell that has a casting time of 1 action, he can choose to change the casting time to 1 bonus action for this casting.

Reactions

Mage Strike. When a creature within 5 feet of Cherrit casts a spell, he can make a melee weapon attack against that creature.

Spells. absorb elements, counterspell

Previous Versions

Name Date Modified Views Adds Version Actions
6/16/2020 4:22:07 AM
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6/16/2020 10:36:32 PM
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Monster Tags: NPC

TheDungeonMathster

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