Exploit Weakness. If the bounty hunter hits a creature that is blinded, grappled, incapacitated, paralyzed, poisoned, prone, restrained, stunned, or unconscious, it deals an additional 1d8 damage to the target. This additional damage applies separately for each condition, so this ability could deal up to 9d8 additional damage.
Preferred Targets. The bounty hunter has advantage on all checks made to track, identify, and recall information about humanoids and beasts.
Mark the Bounty. The bounty hunter can innately cast the hunter's mark spell at will, requiring no components.
Multiattack. The bounty hunter makes any two attacks.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 3) slashing damage.
Hook and Chain. Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 6 (1d4 + 3) piercing damage. On a hit, the target must make a DC 15 Strength saving throw or be pulled up to 15 ft. towards the bounty hunter.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., 1 target. Hit: 6 (1d6 + 2) piercing damage.
No Escape. When a creature provokes an opportunity attack, the bounty hunter may hit it with its hook and chain. If the target fails its Strength saving throw, the bounty hunter regains use of its reaction.
Description
For the right price, a bounty hunter will hunt a target and return it to you, dead or alive.
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