Large Fiend, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 90 (11d8 + 40)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Poisoned
Senses Darkvision 120 ft, Passive Perception 15
Languages Abyssal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The archaic demon's innate spellcasting ability is Wisdom (spell save DC 11). The demon can innately cast the following spells, requiring no material components:

At will: dispel magic, fear, levitate

3/day: darkness

1/day: Far Step

Unholy Darkness. The archaic demon can see in magical darkness and gains advantage on attacks made in magical darkness.

Lifebreak. Enemies dropped to 0 by the archaic demon have disadvantage on death saving throws.

Actions

Multiattack. The archaic demon makes two claw attacks or a Gigaflare attack.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) slashing damage.

Gigaflare. The archaic demon targets one creature that it can see within 20 feet of it. The target must make a DC 13 Dexterity saving throw. On a failed save the target takes 18 (6d6) necrotic damage or half as much damage on a successful one.

Description

A member of a race of demons that has existed since the age of myth. It employs the destructive Dark Arts. 

The demon is very muscular with a head of a ram's skull and a body of a dragon. It stands on two legs and has humanoid qualities.

RancorX

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