Innate Spellcasting. The archaic demon's innate spellcasting ability is Wisdom (spell save DC 11). The demon can innately cast the following spells, requiring no material components:
At will: dispel magic, fear, levitate
3/day: darkness
1/day: Far Step
Unholy Darkness. The archaic demon can see in magical darkness and gains advantage on attacks made in magical darkness.
Lifebreak. Enemies dropped to 0 by the archaic demon have disadvantage on death saving throws.
Multiattack. The archaic demon makes two claw attacks or a Gigaflare attack.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) slashing damage.
Gigaflare. The archaic demon targets one creature that it can see within 20 feet of it. The target must make a DC 13 Dexterity saving throw. On a failed save the target takes 18 (6d6) necrotic damage or half as much damage on a successful one.
Description
A member of a race of demons that has existed since the age of myth. It employs the destructive Dark Arts.
The demon is very muscular with a head of a ram's skull and a body of a dragon. It stands on two legs and has humanoid qualities.
Comments