Huge Fiend, Chaotic Evil
Armor Class 15 Natural armour
Hit Points 325 (12d12 + 36)
Speed 50 ft., Fly 60 ft.
STR
20 (+5)
DEX
17 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Infernal A balrog can only speak.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Fire Form.  A creature that touches the balrog or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack: The balrog makes 1 burning whip attacks and 2 burning sword attacks.

Burning whip:  melee, +9 to hit, 30ft range, 1d10 fire damage+ 1d6 slashing damage. The target creature must make a strength saving throw vs the Balrog or be restrained and pulled 30 ft towards the Balrog. For each turn the creature spends restrained it must make a constitution saving throw or take 1d10 fire damage.

Burning Sword: melee, +10 to hit, 10 ft range, 1d12 fire damage+ 1d8 slashing damage. When a creature is pulled towards the Balrog it can make an attack of opportunity with it's burning sword against the target.

Description

A faint humanoid shape shows in a fire elemental’s capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.

Habitat: Desert

Tidal_Storm

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