Magical resistance: the creature has advantage on saving throws against spells.
Crystal explosion: when the creature hits 0 hp the crystal will explode in a 15 ft radius centered on the creature dealing (4d6) force damage. Targets must make a DC 17 dex save to halve the damage
Chaos Blast. The creature shoots out red energy from it's extended hand hitting creatures in a 15 ft cone. Creatures affected will make a DEX save of 17 on a successful save the damage is halved. (8d8) Each creature must then make a DC 11 CON save or become corrupted as well. The creature must recharge this by rolling a 5 or 6 on a d6
Crystal Fist. the creature makes a melee attack Range: 5 ft, hit + 4 (1d10+ 6) bludgeoning
Multi-attack: The creature can make 2 attacks with it's crystal fist.
Crystal shield. The creature can move crystals in it's skin to block an attack +2 to AC must be activated prior to knowing if attack hits or misses.
Description
The corrupted ones are humanoids or beast that have been corrupted by pure essence of chaos. It causes the chaos to become a part of them in the form of red crystals growing from their bodies. Their size is the same as the original creature but they gain power from the chaos and lose themselves slowly overtime. Originally the corruption looks like a sickness of some kind until the crystals begin forming.
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