Amphibious. The frog can breathe air and water.
Thick Skinned. Due to the frogs thick, leathery skin, they can absorb most bludgeoning damage. They have resistance to bludgeoning damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the frog can't bite another target.
Rock Throw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) bludgeoning damage.
Swallow. The frog makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 9 (4d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Description
Cave frogs are large frogs that have evolves to life underground. They can eat almost anything, digesting bones, fungi, and rocks, and they will eat most creatures of a size medium or smaller. They aren't the most mobile, and they can't jump effectively compared to other frogs. To get around this, cave frogs emit dim light for 20 feet around its body, attracting small creatures and insects.
Cave Frogs have an extra set of limbs, they have four legs with finned feet, and two arms with three fingers and one thumb on each hand, and use these arms to climb, to grab onto terrain/creatures, and to even throw rocks.
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