Shadowmeld. During the nighttime, this elf can use an action to become invisible. This invisibility lasts until they move, make an attack or the night ends.
Blink. As a bonus action Zox can teleport up to 60ft to a point it can see. This does not end Shadowmelds invisibility.
Influence. Any humanoid creature that starts its turn within 20 feet of Zox must make a DC14 Wisdom saving throw. On a failed save, the creature is charmed by him for 1 minute or until they direct the creature to act against their normal morals or in a way that would harm the creature. If a creature succeeds on the saving throw, it is immune to Influence for 24 hours.
Hard to Read. Insight checks against Zox have disadvantage
Multiattack. Zox makes two Shadow Strike attacks.
Fan of Knives (Recharge 5-6). All enemies within 10 feet of Zox must make a DC 16 Dexterity saving throw, taking 18(6d6) piercing damage on a failed save, or half as much damage on a successful one.
Shadow Strike. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d12 + 5) piercing damage plus 9 (3d6) poison damage. A creature that takes this poison damage must make a DC 16 Constitution saving throw, on a failed save, they are poisoned for 1 minute. While poisoned in this way their speed is reduced by half. The target can repeat the saving throw at the end of each of their turns to end these effects.
Lair and Lair Actions
Previous Versions
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6/13/2020 6:11:50 PM
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6/17/2020 9:29:30 PM
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