Medium Undead, Neutral Evil
Armor Class 13
Hit Points 102 (12d8 + 48)
Speed 30 ft.
STR
22 (+6)
DEX
11 (+0)
CON
18 (+4)
INT
4 (-3)
WIS
14 (+2)
CHA
5 (-3)
Saving Throws STR +9, CON +7
Skills Athletics +9, Perception +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Blindsight 30 ft. (only able to perceive sound, blind beyond this radius), Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing. The clicker has advantage on Wisdom (Perception) checks that rely on hearing. 

Echolocation. The clicker can't use its blindsight while deafened. 

Rage. If the clicker senses a target or becomes targeted by an attack, it goes into a rage and attacks the nearest target. It continues to attack the target and all other nearby targets until there are no more targets left, at which point the rage subsides.

Infectious Bite. If the clicker hits a target with a bite attack, that target must make a DC 15 Constitution saving throw or gained the poisoned condition until it is removed. If the poisoned condition is not removed before a long rest, the poison becomes a curse, making it much more difficult to remove. After finishing a second long rest, the target begins to transform into a runner, at which point the infection becomes irreversible and cannot be cured unless by means of a Wish spell or similar magic. If the creature chooses not to take a long rest, they instead gain a point of exhaustion, then gain another point of exhaustion every d4 hours until they take a long rest.

Actions

Multiattack. The clicker makes three melee attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 6) piercing damage.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) slashing damage.

Description

Clickers are the third stage of the Infected and take roughly a year to reach this stage of infection. They have had prolonged exposure to the fungus, and now possess strength that significantly surpasses the average human. This makes them deadlier, but at the price of being completely blind due to fungal infection taking over their face. However, Clickers are able to maneuver through areas by utilizing echolocation, which produces noticeable clicking/screeching noises to locate sources of sound, hence their name.

Monster Tags: Fungusundeadhumanoid

Habitat: Urban

RedWizardGaming

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