Large Fiend (Devil), Lawful Evil
Armor Class 18 (natural armor)
Hit Points 175 (17d10 + 60)
Speed 40 ft., Fly 40 ft.
STR
17 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws INT +5, WIS +5, CHA +8
Skills Deception +7, Insight +6
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned, Prone
Senses Darkvision 120 ft., Passive Perception 12
Languages Abyssal, Infernal, Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Shape changer. Can change shape as an action, equivalent to disguise self. Can hide itself as a normal humanoid of 6ft tall.

Lord of the Dead. Any dead humanoid body can be reanimated by this devil and used to fight on his behalf.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: eldritch blast (see “Actions” below), minor illusion

1/day each: armor of Agathys, arms of Hadar, counterspell, crown of madness, invisibility, hunger of Hadar.

Legendary Actions

Legendary Actions, Has 1/round.

Legendary Resistance, Has 4/short rest. Recharging on a short rest or every 10 rounds. Can use it's legendary resistance to remove a curse or magical effect with a high enough saving throw.

Previous Versions

Name Date Modified Views Adds Version Actions
6/17/2020 9:56:20 PM
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Monster Tags: Devil

KingoftheNeverthere

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