Armor Class
18
(natural armor)
Hit Points
20
(1d4 + 20)
Speed
30 ft., Fly 10 ft.
STR
14
(+2)
DEX
15
(+2)
CON
12
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Damage Immunities
Fire
Senses
Darkvision 60 ft., Passive Perception 18
Languages
Draconic
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Personality Swap.
Due to chameleon's parents, his alignments clash. Every time an interaction is made with chameleon, roll 2 d20s.
The first roll is the first alignment, and the second roll is the second alignment.
1-8: His alignment is Chaotic/Evil,
9-13: His alignment is Neutral,
14-20: His alignment is Lawful/Good.
Safeguard:
If Chameleon's health drops to 0, he will teleport to a pocket dimension where he will take half a day to heal and return to you at 1 health.
Actions
Fire Breath.
chameleon exhales fire in a 10-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 3 (1d6) fire damage on a failed save, or half as much damage on a successful one.
Bite.
Melee Weapon Attack: +2 to hit, reach touch, one target. Hit: (1d12) piercing damage. Chameleon heals 1/4 dmg dealt, rounded up.
Rend.
Chameleon flails around, dealing 2d6 slashing damage to one target within 5 ft., or 1d6 slashing damage to two targets within 5 ft.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/30/2020 8:51:56 AM
|
5
|
0
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2
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Coming Soon
|
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