Small Dragon, Any Alignment
Armor Class 18 (natural armor)
Hit Points 20 (1d4 + 20)
Speed 30 ft., Fly 10 ft.
STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 18
Languages Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Personality Swap.

 Due to chameleon's parents, his alignments clash. Every time an interaction is made with chameleon, roll 2 d20s.

The first roll is the first alignment, and the second roll is the second alignment.
1-8: His alignment is Chaotic/Evil,
9-13: His alignment is Neutral,
14-20: His alignment is Lawful/Good.
 

Safeguard:

 If Chameleon's health drops to 0, he will teleport to a pocket dimension where he will take half a day to heal and return to you at 1 health.
Actions

Fire Breath.

 chameleon exhales fire in a 10-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 3 (1d6) fire damage on a failed save, or half as much damage on a successful one.

Bite.

 Melee Weapon Attack: +2 to hit, reach touch, one target. Hit: (1d12) piercing damage. Chameleon heals 1/4 dmg dealt, rounded up.

Rend.

 Chameleon flails around, dealing 2d6 slashing damage to one target within 5 ft., or 1d6 slashing damage to two targets within 5 ft.

Previous Versions

Name Date Modified Views Adds Version Actions
6/30/2020 8:51:56 AM
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2
Coming Soon
Chamelias

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