Tiny Construct, Neutral
Armor Class 13 natural armor
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
11 (+0)
Damage Resistances Necrotic, Psychic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Telepathy
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Malleable Form. The Clockwork Contraption can use its action to maneuver it’s metal plates and gears to change its shape into a tiny form of your choice. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Keen Senses. The Clockwork Contraption has advantage on Wisdom (Perception) checks that rely on sight or hearing.

Resistant. The Clockwork Contraption has advantage on saving throws against spells and other magical effects.

Actions

Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) force damage on a failed save, or half as much damage on a successful one.

Limited Telepathy: The Clockwork Contraption can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.

Monster Tags: constructArtificerbeast companion

shbloob

Comments

Posts Quoted:
Reply
Clear All Quotes