Malleable Form. The Clockwork Contraption can use its action to maneuver it’s metal plates and gears to change its shape into a tiny form of your choice. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Keen Senses. The Clockwork Contraption has advantage on Wisdom (Perception) checks that rely on sight or hearing.
Resistant. The Clockwork Contraption has advantage on saving throws against spells and other magical effects.
Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) force damage on a failed save, or half as much damage on a successful one.
Limited Telepathy: The Clockwork Contraption can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.
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