Medium Humanoid (Orc), Chaotic Evil
Armor Class 16 (Chain mail and shield)
Hit Points 34 (4d10 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
12 (+1)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Flail Master.  Brughor wields his own custom flail with 10 foot reach and has mastered the ability to wield this weapon while using a shield.

Actions

Multiattack.  Brughor makes two attacks with his flail or javelin.


Flail.
 Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (3d4 + 3) slashing damage.  Any medium or smaller creature hit must make a Strength saving throw (DC 12) or be knocked prone and pulled 5 feet.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Brughor is a particularly nasty and cunning warrior, who can read and write and has much skill with a flail.  He leads a band of orcs at Wyvern Tor and can be substituted in for Brughor Axe Biter (his brother) in the adventure The Lost Mines of Phandelver.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

macribbin

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