Medium Fiend (Demon), Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft., climb 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +2
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft, Darkvision 60 ft, Passive Perception 12
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The Daska's spellcasting ability is wisdom (spell save DC 10), it can innately cast the following spells, requiring no material components: 

1/day each: detect magic, darkness, dancing lights,

Spider Climb. The Daska can climb upside down and on walls without making an ability check.

Web Walker. The Daska ignores movement restrictions caused by webbing.

Web Sense. While in contact with a web, the Daska knows the exact location of any other creature in contact with the same web.

Actions

Multiattack. The Daska makes two bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target must make a DC 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a sucsessful one.

Draining Web. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: The target is resrained and must make a DC 12 Constitution saving throw or take 2 (1d4) necrotic damage and the Daska gains temporary hit points equal to half the number rolled (minimum of 1), on a successful save the target takes no damage. The target or a creature within 5 feet of it can use it's action to make a DC 12 strength check to free the target. The web has AC 10, 3 hp, resistance to bludgeoning and piercing damage, and immunity to poison and psycic damage.

Paralyzing Blast (Recharge 6). Demonic energy blasts out from the Daska and freezes the mind of any creature nearby. Each creature within 10 feet of it must attempt a DC 10 wisdom saving throw or become paralyzed for 1 minute, a creature can repeat the saving throw at the end of each of its turns,  ending the effect on itself on a success.

Reactions

Flame Retribution. When a creature hits the Daska with a melee weapon attack, the Daska can use its reaction to immediately deal 3 (1d6) damage to the attacker.

Description

Daskas are servants of the demon lord Miska the Wolf Spider, who is trapped in Pandimonium. They are used mostly by the cultists of Miska as attack beasts and guard animals. Daskas appear as large spiders covered in red-brown fur that frequently ignites spontaneously for a moment. Their webs are relatively simple but almost invisible until you stumble right into them.

Lesser Daskas usually wait at their webs for their prey, but Greater Daskas enjoy hunting and chasing their prey. 

Monster Tags: Demon

kooma_ruma

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