Celestial veil. Virgo's face is covered by a veil at all times. Any creature who see Virgo's face must perform a Wisdom saving throw (DC 20), becoming blinded until the end of the day upon failure.
Merciful soul. Virgo will not attack unconcious, petrified or paralized creatures.
Holy Aura. Infernal creatures immediately become frightened upon seeing Virgo. They must succeed in a WIS saving throw (DC 20) in order to be cured of the condition.
Vitality breaker. Creatures that first see Virgo must make a CON saving throw (DC 16), gaining one level of exhaustion upon failure.
Aspect of Mercury. Any terrain and rescourses touched by Virgo is considered poinsonous, dealing 2d8 poison damage if consumed. (DC 15)
Starborn. Virgo can cast spells regardless of their material and verbal requrements.
Spellcasting. The Virgo is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 20, +10 to hit with spell attacks). The Virgo has following necromancy spells prepared:
- Cantrips (at will, considered at highest level): Chill Touch, Toll the Dead
- 1st level (at will, considered at highest level): Cause Fear, Inflict Wounds, Ray of Sickness
- 2nd level (at will, considered at highest level): Blindness/Deafness, Ray of Enfeeblement, Gentle Repose
- 3rd level (12 slots): Bestow Curse, Spitit Shroud, Vampiric Touch, Life Transference
- 4th level (10 slots): Blight, Shadow of Moil
- 5th level (10 slots): Danse Macabre, Enervation, Negative Energy Flood
- 6th level (8 slots): Circle of Death, Harm, Magic Jar, Soul Cage
- 7th level (6 slots): Finger of Death, Resurrection
- 8th level (4 slots): Abi-Dalzim's Horrid Wilting
- 9th leel (2 slots): True Resurrection
Wail. Virgo lets out a chilling scream, making any creature within a 60 ft. sphere of it to take 10d8 psychic damage and make a Wisdom saving throw (DC 15), becoming paralyzed upon failure.
Word of the Ancient. Virgo speaks in a language only understood by those touched by the outer planes. Any creature outside this category must make a Wisdom saving throw (DC 20). Those that fail become frightened.
Rapier attack. Virgo strikes forwad with a rapier. (Attack: +9 to hit, range 5 ft., 1 target. Hit: 5d8+9 piercing damage + 10d6 necrotic damage)
Arrow of light. Virgo shoots out an arrow made of pure light. (Attack: +9 to hit, range 60 ft./120 ft., 1 target. Hit: 5d6 piercing damage + 15d6 radiant damage)
Star consulation. Virgo retreats into their own mind for a turn. This allows them to use their mythic action, but give advantage to all attack rolls against them.
Radiant Retribution. When attacked with a meelee weapon, Virgo can perform a spell similar to hellish rebuke that deals 5d6 radiant damage.
Virgo Spica, after 1d6 turns of combats, can use 3 actions and 3 bonus actions to use either of their two legendary actions. If Virgo Spica wishes to do one of these actions again, they must wait another 1d6 turns.
Judgement of Mercury. All creatures within 60ft. of Virgo need to make a CON saving throw (DC 17), gaining two levels of exhaustion, as well as 3d6 radiant damage+3d6 necrotic damage.
Mercy of Spica. Any creature within 60ft. of Virgo that has not attacked them on the previous turn have any and all conditions cured with no consequences. If the creature is unconcious, they gain one death save success instead.
After performing the action Star consulation, Virgo can use their next turn to perform their mythic action. They must use Star consulation before performing the mythic action.
Arcana alignment: The Hermit. For 1d6 turns after performing this action, Virgo will naturally succeed in WIS saving throws and all spell attack rolls, at the cost of gaining a vunerability to meelee attacks.
Description
The true form of the celestial Virgo. Overseer of the natural passage of life, Virgo Spica is the patron of Fae and Necromancers, watching over the material world in the form of the Virgo constellation.
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