Medium Humanoid (Elf), Any Alignment
Armor Class 14
Hit Points 85 (4d8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws INT +6, CHA +3
Skills Arcana +10, Insight +0, Medicine +4, Perception +6, Religion +2
Damage Resistances Necrotic, Psychic
Condition Immunities Charmed, Frightened, Petrified, Stunned
Senses Darkvision, Passive Perception 16
Languages Abyssal, Common, Elvish, Infernal Abyssal, Infernal, Common, Elven
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. Arcan is a 3rd-level spellcaster. Its spellcasting ability is INT (spell save DC 16, +7 to hit with spell attacks). Arcan has following cleric spells prepared:

Cantrips (at will): Fire Bolt, Shocking Grasp, Acid Splash

1st level (4 slots): Mage Armor, Magic Missile, Shield, Healing Word

2nd level (3 slots): Blur, Flame Blade, Misty Step

3rd level (3 slots): Fly, Slow, Counterspell

Actions

Unarmed Strike: +0 to hit, 1d4 damage. 

Reactions

Soul Steal: Upon him or one of his minions killing a humanoid within 60 feet of him, Arcan can use a reaction to turn their soul into an Avatar of Death. These Avatars of Death do not do Narcotic damage on hits with their scythe, and their scythe only does 1d8 points of damage. If he wants to, he can unsummon the reapers and resummon them later, provided he does it in the next 24 hours. 

Description

*****

Monster Tags: NPC

Habitat: Urban

Lukasha7

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