Large Fiend, Chaotic Evil
Armor Class 12 Natural armor
Hit Points 1 (1d4)
Speed 40 ft., Fly 80 ft., Swim 40 ft., Climb 40 ft.
STR
10 (+0)
DEX
12 (+1)
CON
6 (-2)
INT
8 (-1)
WIS
14 (+2)
CHA
12 (+1)
Senses Passive Perception 15
Languages All Warner demons can't speak, but can understand all languages.
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

 Power Blast. The Warner demon shoots a blast of necrotic energy, with a +3 to hit and does 2d6 necrotic damage.

Description

Warner demons appear as masses of black, necrotic energy. They often form into the shapes of large birds, although wolves or dragons are also fairly common. They are usually stored within small glass orbs the size of marbles, which explode when they're released to add to the flashiness.

Warner demons are specially designed by Asmodeus for the purpose of attracting people's attention, which is why they were made to die on the first hit. Every aspect of the Warner demon is made to be easily traceable (the orbs they're stored in reek of traceable magic energy) and flashy enough to look threatening without actually being threatening.

RenaissanceNerd

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