Medium Humanoid (Elf), Lawful Evil
Armor Class 15 Natural armor
Hit Points 85 (8d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +6, History +6
Damage Resistances Necrotic
Senses Passive Perception 11
Languages Abyssal, Elvish, Infernal Any four languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +5 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): toll the dead, chill touch, mage hand, message

1st level (4 slots): cause fear, false life, ray of sickness, inflict wounds

2nd level (3 slots): ray of enfeeblement, blindness/deafness, mirror image

3rd level (3 slots): vampiric touch, bestow curse,  fear

4th level (2 slots): greater invisibility, shadow of moil

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Azul has worked tirelessly to achieve his goals of raising an undead army, regardless of what destruction is causes to the people around him. The Black Network has a goal that cannot be stopped.

Monster Tags: NPC

Habitat: ForestMountainUrban

RoricWoodsoul

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