Armor Class
14
metals
Hit Points
40
(10d8)
Speed
STR
12
(+1)
DEX
8
(-1)
CON
18
(+4)
INT
7
(-2)
WIS
6
(-2)
CHA
7
(-2)
Saving Throws
CON +6
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Passive Perception 8
Languages
Knows the languages of it's creator but cannot speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility: The walking wall is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the walking wall must succeed on a constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute. When unconscious, it colapses, and loses the +2 AC if in wall form.
Actions
Rearrange. The walking wall changes between a defensive wall and a mobile construct. While in the wall form, it has a +2 AC and gives full cover to those behind it, but cannot move.
Comments