Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Charisma(spell save DC 12, +4 to hit with spell attacks). The fanatic has the following sorcerer spells prepared:
Cantrips (at will): ray of frost, poison spray, fire bolt, chill touch
1st level (4 slots): [Tooltip Not Found], shield, magic missile
2nd level (3 slots): scorching ray, [spell]blindness/deafness/spell]
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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