Medium Humanoid (Any Race, Demon), Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Infernal Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Charisma(spell save DC 12, +4 to hit with spell attacks). The fanatic has the following sorcerer spells prepared:

Cantrips (at will): ray of frost, poison spray, fire bolt, chill touch

1st level (4 slots): [Tooltip Not Found], shield, magic missile

2nd level (3 slots): scorching ray, [spell]blindness/deafness/spell]

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Monster Tags: NPC

Habitat: Urban

Kalvicious

Comments

Posts Quoted:
Reply
Clear All Quotes