Legendary Resistance (3 Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spellcasting. The dragon is a 2nd-level spellcaster. Its spellcasting ability is 5 (spell save DC 2, +9 to hit with spell attacks). The dragon has following Fighter spells prepared:
Cantrips (at will): true strike, message, fire bolt.
1st level (4 slots): cause fear, shield, thunderwave, magic missile.
2nd level (9 slots): continual flame, darkvision, magic weapon, earthbind, flaming sphere, misty step, gust of wind, knock, scorching ray, .
Multiattack. The dragon makes two melee attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 20 ft., 1 target. Hit: 12 piercing damage and 6 fire damage.
Claw. Melee Weapon Attack: +9 to hit, reach 20 ft., 1 target. Hit: 11 slashing damage
Tail. Melee Weapon Attack: +9 to hit, reach 30 ft., 1 target. Hit: 13 bludgeoning damage.
Wing Attack. Melee Weapon Attack: +9 to hit, reach 20 ft., 1 target. Hit: 10 bludgeoning damage.
Armor Bash. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 17 bludgeoning damage. The creature being attacked must roll a d20. If the attacked creature rolls any number above 5, than it is knocked prone.
Static Fire Breath. RangedWeapon Attack: +8 to hit, range 40/80 ft., 1 target. Hit: 35 fire damage and 11 lightning damage.
Defensive Strength. If there are any creatures attacking the dragon's allies, than the dragon will magically give 2 of it's allies resistance to the type of damage it is taking for 4 turns. The dragon then loses 3 hit points in exchange for helping it's allies.
Lair and Lair Actions
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