Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage
Rainfall. When the action is cast it causes darkness and the feeling of rain to the targeted creatures. OK as in spell has +5 to hit
It can do something like the Pokémon move bide as it’s legendary action only can do it once per day
Go into a rage unlike you have ever seen it can even terrify barbarians out of their rates just how powerful it becomes
Description
As those who have scenic and tell you it is head and shoulders above the storm giant and arguably more terrifying
it skin is a dark gray almost black there’s only ever one and some say depending on when it was born it’s skin looks different saying if it was born near ducks it would have that dark gray skin midday light blue and sunset it will have a orange color
always wears armor
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