Large Humanoid (Lizardfolk), Neutral Evil
Armor Class 18 (plate)
Hit Points 181 (18d8 + 90)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
11 (+0)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws WIS +7, CHA +8
Skills Athletics +10, Deception +8, Intimidation +8, Perception +7, Stealth +5
Damage Resistances Acid
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 17
Languages Common, Draconic, Troglodyte any one language (usually Common)
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Spellcasting. The blackguard is a 15th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots): command, protection from evil and good, thunderous smite

2nd level (3 slots): branding smite, find steed

3rd level (3 slots): blinding smite, dispel magic

4th level (2 slots)staggering smite, confusion

Actions

Multiattack. The blackguard makes three attacks with its glaive or its javelins.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Glaive. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +10 to hit, reach 5ft., range 30/120 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Acid breath (Recharge 5-6). Castothrane exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a succesful one.

Dreadful Aspect (Recharges after a Short or Long Rest). The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.

Reactions

Parry. Castothrane adds 5 to its AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: UnderdarkUrban

Reighndragon

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