Innate Spellcasting. The Daska's spellcasting ability is wisdom (spell save DC 13), it can innately cast the following spells, requiring no material components:
At will: dancing lights,
3/day each: detect magic, darkness, dragons breath (fire only, self only)*,
1/day each: invisibility (self only),
Spider Climb. The Daska can climb upside down and on walls without making an ability check.
Web Walker. The Daska ignores movement restrictions caused by webbing.
Web Sense. While in contact with a web, the Daska knows the exact location of any other creature in contact with the same web.
Multiattack. The Daska makes one Bite attack and one Draining Web attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8+4) piercing damage and the target must make a DC 12 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a sucsessful one.
Draining Web. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: The target is resrained and must make a DC 14 Constitution saving throw or take 7 (2d6) necrotic damage and the Daska gains temporary hit points equal to half the number rolled (minimum of 1), on a successful save the target takes no damage. The Daska can only have one creature restrained at a time. At the start of each of the Daska's turns until the target is freed, the target must repeat the saving throw. The target or a creature within 5 feet of it can use it's action to make a DC 14 Strength check to free the target. The web has AC 10, 3 hp, resistance to bludgeoning and piercing damage, and immunity to poison and psycic damage.
Paralyzing Blast (Recharge 5-6). Demonic energy blasts out from the Daska and freezes the mind of any creature nearby. Each creature within 10 feet of it must attempt a DC 13 wisdom saving throw or become paralyzed for 1 minute, a creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Teleport. The Daska teleports, along with any equipment it is wearing or carrying, to an unoccupied space that it can see within 30 feet of it.
Flame Retribution. When a creature hits the Daska with a melee weapon attack, the Daska can use its reaction to immediately deal 7 (2d6) damage to the attacker.
Description
Daskas are servants of the demon lord Miska the Wolf Spider, who is trapped in Pandimonium. They are used mostly by the cultists of Miska as attack beasts and guard animals. Daskas appear as large spiders covered in red-brown fur that frequently ignites spontaneously for a moment. Their webs are relatively simple but almost invisible until you stumble right into them.
Lesser Daskas usually wait at their webs for their prey, but Greater Daskas enjoy hunting and chasing their prey.
*If you do not have The Xanathar's Guide to Everything, replace Dragons Breath with Fear.







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