Armor Class
14
(natural)
Hit Points
181
(16d12 + 79)
Speed
90 ft.
STR
20
(+5)
DEX
25
(+7)
CON
14
(+2)
INT
24
(+7)
WIS
16
(+3)
CHA
23
(+6)
Saving Throws
CON +6, INT +11, WIS +7
Skills
Athletics +10, Insight +7, Perception +7
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 17
Languages
Common, Giant
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
The Air Titan makes two (2) slam attacks.
Slam (2): Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Whirlwind (recharge 4-6): Everyone in a 60-foot range must make a DC 14 strength save. On a fail, the creature takes 4d12+2 bludgeoning damage and flung in a random direction (1d4). On a save, the creature takes half damage and is not flung.
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