in emotion: this creature can't make a charisma check
blindness: this creature can't see regularly but can still hear the same
pierce: this creature can make up to 4 pierce attacks in a turn melee weapon attack: +2 to hit, reach 15 ft., one target. hit: deals 1d8+2 piercing damage.
mind probe: this creature attempts to disrupt the mind of a player when using this attack. the player must make a dc 16 wisdom check or be stunned. The player can repeat the save at the end of every turn. On a success, that player can no longer be effected by the probe, and is no longer stunned.
deafening shriek: this monster shoots out a shriek that effects every non-Arsola in a 15 ft. cone. Every player in the cone must make a dc 17 int. check. On a fail, the player takes 8d6 psychic damage. On a success, the creature becomes deafened until this player's next turn, and takes 1d6 psychic damage. This attack does not effect deafened creature
Reaction: after it's turn, it waits for one player to attack. If that player attacks it, this monster probes the mind to see if it can sense the incoming attack. that player must make a dc 16 wisdom check or have the monsters armor class rise by 3.
Description
this creature does not understand most things in this world, and will fail any check abut knowing anything in this world. This creature can't
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