Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Darkvision 100ft , Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Night Time Terrorize. During the night, the curse becomes more volatile in the bodies of the afflicted, granting a bonus +2 on attack rolls.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. 

 

Description

Afflicted Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. These unfortunate souls have been exposed to the vile effects of The Crimson Curse. With souls blackened and blood burning in their veins, the afflicted can be masters of blending in with society, or ravenous monsters that stalk prey. Mostly used as cannon fodder or experimental toys for The Crimson Court, Afflicted Commoners are more deadly when attacking in large groups.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

TheREDbregade

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