Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 12
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
15 (+2)
CHA
22 (+6)
Saving Throws INT +7, WIS +6
Skills Arcana +13, History +13
Damage Resistances Damage from Spells
Senses Passive Perception 12
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following spells prepared:

Cantrips (at will): dancing lights, prestidigitation, mold earth, shape water, control flames

1st level (4 slots): absorb elements, chaos bolt, chromatic orb, magic missile, color spray, faerie fire

2nd level (3 slots): blur, mirror image, pass without trace, pyrotechnics, spiritual weapon

3rd level (3 slots): elemental weapon, hypnotic pattern, major image, spirit guardians

4th level (3 slots): confusion, greater invisibility, elemental bane, hallucinatory terrain, find greater steed

5th level (3 slots): creation, wall of light, holy weapon, seeming

6th level (2 slot): mental prison, programmed illusion

7th level (2 slot): mirage arcane, prismatic spray, project image, simulacrum

8th level (1 slot): illusory dragon

9th level (1 slot): prismatic wall, weird

Actions

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

 

Description

Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

Monster Tags: NPC

Habitat: Urban

ShoeboxV2

Comments

Posts Quoted:
Reply
Clear All Quotes