Gargantuan Beast, Unaligned
Armor Class 20 natural
Hit Points 296 (20d20 + 100)
Speed 20 ft., Fly 80 ft.
STR
25 (+7)
DEX
17 (+3)
CON
20 (+5)
INT
2 (-4)
WIS
17 (+3)
CHA
8 (-1)
Saving Throws STR +12, CON +10, WIS +8
Skills Perception +9
Damage Immunities Lightning, Thunder
Condition Immunities Stunned
Senses Passive Perception 19
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Thunder Aura. At the start of each of the cloud ray's turns, each creature within 5 ft. of it takes 10 (3d6) lightning damage. A creature that touches the cloud ray or hits it with a melee attack while within 5 ft. of it takes 10 (3d6) lightning damage.

 

Actions

Multiattack. The cloud ray make two attacks, one with its bite and one with its sting.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 27 (4d10 + 7) piercing damage plus 10 (3d6) lightning damage. If the target is a creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the cloud ray can't bit another target. 

Sting. Melee Weapon Attack: +16 to hit, reach 30 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage plus 10 (3d6) lightning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Dream Flight. The cloud ray falls asleep and makes use of a psionic ability similar to the teleport spell, in a location of its choice. Creatures currently within 5 ft. of the cloud ray teleport with it unless they succeed on a DC 20 Wisdom saving throw. A target failing this first saving throw must make a second one or fall unconscious for an hour.

Storm (Recharge 5-6). A storm made up of sheets of lightning and dark clouds appears in a location the cloud ray chooses within range. The area of the storm consists of up to ten 10-foot cubes, which it can arrange as it wishes. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a DC 20 Dexterity saving throw. It takes 6d10 thunder damage and 6d10 lightning damage, or half as much on a successful one.

 

Description

Creatures with primeval origins, cloud rays are as rare as they are tremendous in size. They float in from the Siltsee to feed and rest, and are rarely dangerous unless disturbed.

Although cloud rays are big enough to consume whole villages, these exotic beasts subsist largely on psychic, entropic, and magical energy. Despite their great size, they only require a small amount of physical sustenance - even less as they grow older - making them rarely dangerous.

Cloud ray elders settle onto the land, cover themselves in sand and debris, and fall into deep slumber until material hunger or an external disturbance rouses them. Tales tell of travelers who camped on a choice piece of high ground that turned out to be a sleeping elder and awoke high in the sky or in unfamiliar surrounding.

Sometimes cloud rays disappear during their repose, reappearing in a distant place of which they dreamed. Wounded rays can tap into this "dreamscape" briefly sapping heir enemies in the process.

A cloud ray elder is as much a setting for combat as it is an opponent, if adventures inadvertently set foot on it. While riding the creature's back, they are sitting ducks for other flying predators, including younger cloud rays. Cloud rays pups gather around a creature that feeds them (usually an older cloud ray) or follow a predator that allows them to scavenge its scraps.

Cloud Ray Adult

Despite its bulk, this diamond-shaped monster glides easily on finlike wings. It cruises the skies continually, dropping only to rest or to attack landbound prey. A cloud ray adult swoops from the skies to attack as it flies by its enemies. It grabs up and crushes one creature in its mouth, carrying its prize aloft. It might drop a grabbed creature to soften it up, freeing the cloud ray to make another pass through its remaining enemies.

Habitat: Desert

LauraLyeLee

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